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Preservice Teacher: Kimberlea Kerns

Title: KidWorks Deluxe

Learning Area(s): Reading and Writing

Grade Level: Second Grade

Technology Entry Skills:

The teacher should be able to install/load the CD-ROM. Students should have some prior knowledge and hands on experience with using a computer keyboard and mouse.

Length of Lesson:

Students will work for 30-45 minutes per day for 5 days.

Academic Standards and Goals:

1.B.1a, 1.B.1d, 2.A.1a, 2.B.1c, 3.A.1, 3.B.1a

Overview/Lesson Objectives:

  1. After hearing the teacher read The Three Little Pigs by James Marshall, students will build upon prior knowledge of story structure and while engaged in group discussion generate new ideas to make changes in any of the story elements to create a new story version from The Three Little Pigs.

  2. While generating ideas in group discussion, students may change the plot, characters, setting, theme, or point of view of the elements of the story structure.

  3. Students will work cooperatively in pairs to create a rough draft of their stories that includes a beginning, middle, and ending to help build further understanding of story structure.

  4. Students will work cooperatively with their peers on revising their stories.

  5. The students will use proper sentence structure, grammar, punctuation, and capitalization during the editing of their stories.

  6. Students will work cooperatively in pairs to create a cover and title for their story.

  7. Students will publish their stories using KidWorks Deluxe, and share their finished stories with the class.

Technology Resources:

KidWorks Deluxe CD-ROM by Davidson

Materials and Supplies:

Computers, KidWorks Deluxe CD-ROM, The Three Little Pigs, and The True Story Of The Three Little Pigs! books, index cards, computer printer paper, notebook paper, construction paper, pencils, markers, crayons, yarn, hole punch, glue, tape, or stapler are required materials.

Learning Environment/Lesson Setting:

The teacher has the students gather in the Library Center on throw rugs, and reads The Three Little Pigs by James Marshall and The True Story Of The Three Little Pigs! by Jon Scieszka. The students are then engaged in group discussions on the story and how they might like to change it. They are asked to compare both versions of the stories and the way each author developed the plot, characters, setting, theme, and point of view. The students will then work cooperatively in pairs at the writing center within the classroom, and at the five computer stations located in the computer center.

Teaching/Learning Strategies:

Springboard:

The teacher will read at least two versions of The Three Little Pigs. One version will be The True Story Of The 3 Little Pigs! by Jon Scieszka and the other will be the traditional version, as told by the author, James Marshall. The teacher will then review the elements of story structure, and talk about the different ways the two authors present the plot, characters, setting, theme, and point of view. Group discussion will include possible ways for them to create a new version of the story by changing any of these elements. Students will be encouraged to make changes based on prior knowledge and personal life experiences that could help them develop a new story.

The teacher will then let the students know they will be working in pairs at the writing center, and at the 5 computer stations in the computer center. Each group of pairs will have the opportunity to work with the computer program before beginning the project. They will be encouraged to focus on the section that shows how to create a new story.

They will be creating a new story using the computer program called KidWorks Deluxe to complete their final story product. The teacher will answer any questions the students may have.

Information Exploration/Active Involvement:

Day 1:

The teacher will reread The Three Little Pigs by James Marshall to the entire class in the Library Center. The class will begin brainstorming new ideas that will change any of the story elements. The teacher will then write the ideas onto index cards and put them in a hat. Students will be paired up and each pair will draw an index card out of the hat. The students will begin working on the new story at the writing center. Each pair of students will be encouraged to begin creating a rough draft of the story from the idea selected.

The teacher will let them know the whole class, while working in pairs, will be creating different versions of the story based on the ideas they brainstormed. They will be encouraged to use the computer software to write and illustrate their final story product. Each pair will continue to remain partners until the story is published.

Day 2:

The students will be working cooperatively in pairs at the writing center on their rough drafts. The rough draft will consist of a beginning, middle, and ending. The students will pay close attention to the three components of story writing and share their ideas as they each write up the rough draft on notebook paper. Students will be encouraged to use the entire classroom period of 30-45 minutes to develop their rough draft.

Day 3:

The students will work in the writing center to make revisions to their story. They will continue to build on the three parts of story structure and develop the plot, characters, setting, theme, or point of view of the stories.

The students will exchange their revisions with other groups and work cooperatively with peers on revising, their stories. Encouragement will be provided by the teacher to help assist students who may be having difficulty with this process. Each group will be asked to check for a beginning, middle, and ending to the stories they are revising to be sure they make sense.

At this time, students will also check the editing of the stories for proper sentence structure, grammar, punctuation, and capitalization. Any changes needed will be done at this time.

Day 4:

Today students will be working at the writing center, and at the computer centers. Five pairs of students will work at the writing center, and five pairs of students will work at the computer centers.

Those students working at the writing center will begin to decorate the cover of their story as well as come up with the title to their story. Ideas for illustrations can be generated at this time to be added at the computer centers. This will be a cooperative effort between the pairs of students.

Those students working at the computer center will begin the process of writing the final story product using the KidWorks Deluxe Program. The teacher will assist each group with this part of the story process. The students will use prior knowledge of computer skills and open the program at New Book to begin typing in the final edited story.

The names of the student’s working on the story are entered first, the page is turned, and then the title of the story is added. The page is turned again, and then the text is typed. This is the time the students will be able to add the illustrations, or stickers to their stories to help with the final product. Each student will have fifteen minutes of the class period to work the keyboard and the mouse while writing the final story on the computer. Stickers can be agreed upon before adding them to the text.

The computer program allows the students the opportunity to spell check, and to have the final product read back to them. Then the students may print the story in folded book format.

Day 5:

Day 4 is reversed; those students who worked at the writing center are now working at the computer centers, and those students who worked at the computer centers, are now working at the writing center.

Those students working at the writing center are now finalizing their finished product by creating their cover, and adding the title they came up with at the computer center. They will assemble the book by folding the printed pages into quarters, punching holes into the backside of the pages, stapling, gluing, or using yarn to bind the book cover onto the pages. They will present the finished product to the class the next day.

The process of creating the final published product is the same for the new group at the computer centers. Those students working at the computer centers will begin the process of writing the final story product using the KidWorks Deluxe Program. The teacher will assist each group with this part of the story process. The students will use prior knowledge of computer skills and open the program at New Book to begin typing in the final edited story.

The names of the student’s working on the story are entered first, the page is turned, and then the title of the story is added. The page is turned again, and then the text is typed. This is the time the students will be able to add the illustrations, or stickers to their stories to help with the final product. Each student will have fifteen minutes of the class period to work the keyboard and the mouse while writing the final story on the computer. Stickers can be agreed upon before adding them to the text.

The computer program allows the students the opportunity to spell check, and to have the final product read back to them. Then the students may print the story in folded book format.

Note:

An additional day may be required to present the stories based on the time it actually takes each group to complete typing the final draft on the computer and assembling the final product.

Closure/Final Product:

The students will share their completed stories with the class. Each student will be given the opportunity to read their version of the story they created. This should be an enjoyable and positive experience for them.

Students will be asked to recall the objectives of the lesson. The students will discuss the ways they changed the story elements. Group discussion will include the following questions: What did they do to change the plot, characters, setting, theme, or point of view? Did they use their prior knowledge of story structure and story elements to build on their understanding of story writing? Did the stories have a beginning, middle, and ending? Did the stories make sense? Did they revise and edit the stories before typing the text on the computer? What did they learn with this writing process that they did not know before? After the group discussion, the students will be able to take the stories home at designated times for their parents or family members to read, then return them to the classroom. Once all the stories have been returned, they will be placed in the Library Center for everyone to read and enjoy during free time.

Assessment/Student Evaluation/Group Evaluation/Teacher Records.

The teacher will develop a rubric or checklist to maintain a daily log of the student’s activities for individual student evaluation. The rubric will be used to assess class participation, group discussion, cooperative group work, cooperative learning, as well as personal choices and responsible behavior.

A second rubric will be used to assess paired work. It will include a checklist for each of the lesson objectives. Did they use new ideas or new story elements, that may have included changes in the plot, characters, setting, theme, or point of view? Did they have the beginning, middle, and ending of the story? Were corrections made during revisions and editing, such as; grammar, punctuation, and capitalization? Was class-time used wisely? Was the cover neat? Did the final story make sense?

Extension/Integration/Off Computer Activities

The students could create a play or skit with the characters in their stories. Each story could be presented over the school year. The students could include characters created from sock puppets, paper bag puppets, or paper plate masks.

KidWorks Deluxe can be used to create the scenes for the backgrounds in the plays. They can be enlarged and used as props.

Sound effects can be used to create a specific mood, or to create a third person to narrate.

Folktales/Fairytales could be the thematic unit used to continue the reading and writing process of creating new stories from existing ones using elements of story structure.

Teacher Notes:

I think the students will enjoy working with this program to create original stories. This program allows them to be creative and make illustrations of their work. There are many components to this program that would take more time to discover and explore during free time, or during computer center work. More class-time may be needed to complete the projects. Additional class-time could be used at the discretion of the teacher. I think this is an effective tool in building reading and writing skills in the classroom setting.

TECHNOLOGY COMPONENT OF LESSON

Preservice Teacher: Kimberlea Kerns

CD-ROM: KidWorks DELUXE by Davidson

1. List the hardware requirements for using this CD-ROM:

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33 MHz 486 (or faster) computer

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256-color SVGA graphics

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Double-speed (or faster) CD-ROM drive

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Sound card (Windows compatible)

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Microphone and printer highly recommended

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Hard disk

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8 MB of RAM

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Windows 3.1 or higher

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Mouse

2. How is this CD installed?

Using "MY Computer"

    1. Double Click on "My Computer"

    2. Double Click on D:

    3. The CD may automatically start. If this happens just click "install;" if the CD does not automatically start, find the setup or install file.

    4. Double Click on the setup or install file.

Using "Settings"

    1. Click on "Start"

    2. Go to "Settings"

    3. Click on "Control Panel"

    4. Double Click on "Add/Remove Programs"

    5. Click install

    6. Insert CD to be installed

    7. Click Next

    8. The command line should automatically appear in the box. If it does not then you will have to browse to find the command line.

    9. Click Finish

3. List at least 10 commands for using this particular program:

  1. CLICK on the New Book in the center of the Bug House to create a new story.

  2. Name the story at the Book Cover Screen. My Story will appear. CLICK here to delete the words My Story and type in your new title. The new title will also be the file name.

  3. Text, Style, and Color can be selected by CLICKING the Font Blocks on the Bookshelf at the bottom left of the screen.

  4. Each word or pages of text can be read to you by CLICKING on a Bug Head at the bottom of the page, listening to the voice of each bug, and choosing one by CLICKING the Yes Button. CLICK the Bug Head again and hear the text read.

  5. CLICK the Audiocassettes to hear a different narrator’s voice read the entire page.

  6. Open the book by CLICKING on the Right Downward Arrow at the corner of the page.

  7. When the book opens there are two choices for creating your story. The first choice is a Pen to the left center of each page. To begin writing the story, CLICK on the Pen and type in your text.

  8. The second choice is a Paintbrush to the right center of each page. To begin creating illustrations to the story CLICK on the Paintbrush and begin to draw, paint, edit, and add stickers.

  9. To see, hear, or add stickers, CLICK on the Flag to get to the Sticker Book, Scroll the list of stickers and CLICK on one you want to view. Once selected, CLICK Yes to add it to your story.

  10. CLICK New to go to the Sticker Maker and create your own sticker. You can move, enlarge, rotate, and flip your stickers.

  11. Listen to your entire story by CLICKING on the Storyteller Bug sitting on the top of your open book.

  12. You can save your story by CLICKING on the Spider Menu at the top left of the screen and CLICKING Save. Your story is saved under the title you gave it.

  13. You can print your new story by CLICKING on the Spider Menu at the top left of the screen and CLICKING Print Story.

  14. To Close your Story CLICK on the Arrow that has the closed book at the top right of the screen. This will take you back to the Bug House where you then CLICK the EXIT Arrow at the top of the screen to Close the Program.

4. Can a student’s work be saved? Yes it can be saved.

Saved to disk? Yes

5. What components of engaged learning are included?

Indicators of engaged learning include:

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Students activate prior knowledge and brainstorm new ideas.

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Students are engaged in cooperative group work as well as collaborative efforts to complete their projects.

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Students are expected to stay on task as they work on their projects over a 5 day period.

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Students are expected to assist their peers with revisions and editing and engage in interactive learning.

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Students are expected to make their own choices and take responsibility for those choices.

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Students will be actively creating authentic stories.

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The teacher is an active facilitator and maintains continuity and direction in the classroom.

6. What did you like most about this program?

Once I began to explore the program I found all the new elements fun and exciting to see. I enjoyed discovering the different aspects of the program and creating my own story with the stickers and my illustrations. It was quite funny to hear the story told by a bug! I liked making the stickers move and the text talk. I also liked making my own sticker. I think children will also appreciate the creative ways they can express themselves with this program. They can use their imagination to create stories, poems, books, albums, plays, cards and invitations. I would use the program in my classroom.

7. What did you dislike about this program?

I have limited computer skills and found the task of tackling a new program very challenging. I was convinced my lack of technology skills would make the work that much more difficult for me to complete. I was close to giving up, but I had much help and encouragement from some very understanding people.

8. General comments:

The cursive and manuscript text options provide students with the opportunity to learn how to read them more easily. The bug voices help to pronounce the words, albeit a little stilted and rough, but still very audible and clear. Children feel a sense of accomplishment when they see their work in cursive before they are actually able to write in cursive themselves. They can even follow along and read the cursive writing as the bug voice reads it to them. This program is a great tool for building writing, and reading skills.

 

Condition: 

Used but in excellent shape. 1 copy of the CD, retail includes 2).

Description:

KidWorks Deluxe

Retail is $119.95 Includes 2 copies of the CD

Ages 4 to 9 American Dual WIN/MAC CD

Build writing, reading and creativity skills with this multimedia creativity kit that combines a word processor and paint program into one!

You can write and record your stories and the computer will read back what you have written.

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Write it down! Publish your own multimedia stories, letters, journals and more. With lots of inventive tools, animated stamps, sounds, pictures and story starter ideas to help you. Pictures can be imported from another file or Kid Works pictures can be exported to another paint program.

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Playful interface lets you easily start a new story from your own idea, or from one of the story starters, to get the creative juices flowing!

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Grease Pencil Tool! This is a great tool for teachers - you can lay an invisible cover over any page in Kid Works and mark all over it with the grease pencil tool – correcting spelling, suggesting changes. Your child can read your comments and think about them – and his creation is never altered until he decides to alter it.

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Hear your stories read back in one of several funny built-in voices - or record your own! (Lots of fun and great for ESL student’s to hear their own pronunciation skills). Sounds can also be imported.

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Sending stories via email to your family and friends is easy with Kid Works Deluxe.

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Your storybooks can be printed in color or black & white.

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Guidance and giggles are available to help you throughout the program.

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Save your storybook on disk and play back on any computer – even without Kid Works Deluxe - when you save your story as a player file.

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Connection to the internet is available to send and receive stories.

 
© Copyright 2003 BH49
© Copyright 2003 Brent Hammond
Last Updated Saturday, January 10, 2004 11:51 PM